Basic UVW Unwrap Modifier in 3DS Max
This tutorial will show you how to use the UVW Unwrap Editor to flatten a model for easy all in one texturing.
The Difference Between Bump, Normal and Displacement Maps
A quick description of the differences in these three types of maps.
Blender Quick Start
This short video will help you get up to speed quickly in Blender. It is a brief introduction to Blender that covers selection, navigation, Object and Edit modes, as well as the Extrude and Loop Cut tools.
Graphics Settings 101
An overview of the different ways you can set up your projects graphics settings
Unity Official Post Processing Stack
The official Unity post processing stack offers all of the essential image effects to bootstrap your projects graphics!
Introduction To Particle Systems
An intro to the various properties of particle systems and how to manipulate them.
Arrays & shaders: heatmaps in Unity
This tutorial explains how to pass arrays to shaders in Unity. This feature has been present for a long time, but is mostly undocumented.
Simulating Color Blindness in Unity
Shaders to simulate varying types of color blindness so you can make your game accessible!
The visual highlighting system has been an ongoing challenge throughout the development of Software Inc. It seems very simple on the surface, and in the end it was, but I had to read up on shaders to finally land on a working solution.
A gentle introduction to shaders in Unity3D
This series of posts will gently introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.
Shaders Case Study - Spelunky Ice Cave Cystrals
In this Visual Case Study, we explore a subtle yet enchanting effect from the Ice Caves of Spelunky!
Fast Subsurface Scattering
How to achieve a quick and semi-realistic subsurface scattering effect by extending the standard shader.
Static Environment Reflections With Cubemaps
A simple tutorial on creating reflections using a cubemap, also has a link to a tutorial on how to make cubemaps.