A great list of practices to follow when working with Unity!
A collection of handy tips.
A quick talk on file structure, something that is important to get right early on!
Some tips to make your public variables look good in the editor!
An overview of how to use Random.Range to manipulate random numbers.
Gaussian distributed numbers can be used to dramatically improve some aspect of your game, such as procedural terrain generation, enemy health and attack power, etc.
Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design as part of this illuminating talk at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.
An high-level overview of some culling solutions.
This will teach you about advanced means of optimization and how to code outside of an object oriented style.
This post will be a practical tutorial to hack into Unity games. You can use the techniques and tools described in this post to check how safe your games are.
A great online book going over all kinds of programming patterns. A paid paperback version is available if you wish to support the creator!
Something about using evolution to find the solution to problems you have no idea how to solve.
A in-depth look at the transform component, one of the most important components in Unity.
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