A quick description of the differences in these three types of maps.
This short video will help you get up to speed quickly in Blender. It is a brief introduction to Blender that covers selection, navigation, Object and Edit modes, as well as the Extrude and Loop Cut tools.
A quick explanation of how to manipulate the toon shader.
An intro to the various properties of particle systems and how to manipulate them.
A small tutorial on creating circular particle motion.
A tutorial on how to use Unity's lighting system to light a simple scene
A solid video on the basics of realtime lights.
More of just an asset, this is a very nice refractive shader.
This series of posts will gently introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.
A quick little tutorial (and code) to make a vertical fog shader.
A simple tutorial on creating reflections using a cubemap, also has a link to a tutorial on how to make cubemaps.
A simple tutorial on how to pick up items in the world and add it to a hotbar.
A great list of practices to follow when working with Unity!
A collection of handy tips.
A quick talk on file structure, something that is important to get right early on!
Some tips to make your public variables look good in the editor!
An overview of how to use Random.Range to manipulate random numbers.
A great online book going over all kinds of programming patterns. A paid paperback version is available if you wish to support the creator!
A in-depth look at the transform component, one of the most important components in Unity.