The Difference Between Bump, Normal and Displacement Maps
A quick description of the differences in these three types of maps.
A gentle introduction to shaders in Unity3D
This series of posts will gently introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.
50 Tips for Working with Unity (Best Practices)
A great list of practices to follow when working with Unity!
Let’s Talk About File Structure
A quick talk on file structure, something that is important to get right early on!
Writing High Performance C# Scripts
This will teach you about advanced means of optimization and how to code outside of an object oriented style.
Something about using evolution to find the solution to problems you have no idea how to solve.
Deep Dive: Transforms
A in-depth look at the transform component, one of the most important components in Unity.