A quick description of the differences in these three types of maps.
This series of posts will gently introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.
A solid playlist of videos explaining how to work with shaders.
A great list of practices to follow when working with Unity!
A quick talk on file structure, something that is important to get right early on!
An high-level overview of some culling solutions.
This will teach you about advanced means of optimization and how to code outside of an object oriented style.
Something about using evolution to find the solution to problems you have no idea how to solve.
A in-depth look at the transform component, one of the most important components in Unity.