Arrays & shaders: heatmaps in Unity
This tutorial explains how to pass arrays to shaders in Unity. This feature has been present for a long time, but is mostly undocumented.
Simulating Color Blindness in Unity
Shaders to simulate varying types of color blindness so you can make your game accessible!
The visual highlighting system has been an ongoing challenge throughout the development of Software Inc. It seems very simple on the surface, and in the end it was, but I had to read up on shaders to finally land on a working solution.
A gentle introduction to shaders in Unity3D
This series of posts will gently introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.
Shaders Case Study - Spelunky Ice Cave Cystrals
In this Visual Case Study, we explore a subtle yet enchanting effect from the Ice Caves of Spelunky!
Fast Subsurface Scattering
How to achieve a quick and semi-realistic subsurface scattering effect by extending the standard shader.